Dispute Prevention
When players see exactly what's happening in real-time, disputes about "late bets" and "missed results" disappear. Our operators report up to 90% fewer video-related complaints.
Security-camera grade live streaming for the gaming industry.
20 years of real-time video. One mission: zero compromise.
The ball drops. The wheel slows. The player places a last-second bet.
If your stream is 2 seconds behind reality β that bet was placed on a result that already happened.
When players see exactly what's happening in real-time, disputes about "late bets" and "missed results" disappear. Our operators report up to 90% fewer video-related complaints.
Regulators increasingly demand provable synchronization between game events and player video. At 300ms, we don't just comply β we set the standard.
Players can feel the difference. A stream that moves like a security camera β instant, raw, real β builds trust that a buffered, delayed feed never can.
Stream delay is a vulnerability. Past-posting, result sniping, and side-channel attacks all exploit latency. Eliminate the delay, eliminate the attack vector.
20 years of live streaming for the gaming industry. Every feature exists because an operator needed it, a regulator demanded it, or a player deserved it.
Security-camera protocol meets modern web delivery. RTSP ingest with native WebRTC output β the fastest path from camera to screen that physics allows.
Every viewer session authenticated with cryptographic tokens. Time-limited, IP-bound, single-use. Unauthorized access is architecturally impossible β not just difficult.
Invisible, unique-per-viewer watermarks embedded in every frame. If your stream leaks, we identify exactly which viewer, which session, which second. Pirates get caught.
One green-screen studio, unlimited branded outputs. Each operator sees their own table design β composited in the cloud, delivered in real-time, switched via API.
New edge node deployed in under 5 minutes, anywhere in the world. Our routing algorithm finds the fastest path automatically. Scale up for peak, scale down for savings.
Every frame recorded. Search by round number, timestamp, or table ID. Export evidence-grade clips for disputes. Three layers of proof: application, database, video.
Traditional CDNs trust their network. We don't trust anything. Every relay node authenticates to the mesh. Every stream segment is signed. Every viewer token is verified at the edge. This isn't bolted-on security β it's the architecture.
Cryptographic token per viewer session. Time-limited, IP-bound, revocable in real-time.
Invisible marks survive recording, re-encoding, and screen capture. Trace any leak to the source.
Zero Trust mesh β every relay node proves its identity before receiving any stream data.
Distributed edge architecture absorbs attacks. Intelligent rate limiting. Auto-blacklisting.
Run one physical studio with a green screen backdrop. Our cloud engine composites each operator's branding in real-time β different backgrounds, different overlays, different logos β all from a single camera feed. Add a new brand in seconds via API without touching the live stream.
One green-screen feed from your studio. One encoder. One connection.
Each operator's background, overlay, and logo applied server-side. Per-resolution pricing β pay for what you use.
Compositing adds zero perceptible latency. Same 300ms delivery. Same quality. Multiple simultaneous brands.
YOUR STUDIO (vMix / OBS / Hardware Encoder) β β RTMP / SRT / RTSP βΌ βββββββββββββββββββββββββββββββββββ β INGEST NODE β β Secure, redundant, authenticated β Transcode β 1080p/720p/480p/240pβ β Chroma Key (if enabled) β ββββββββββββββ¬βββββββββββββββββββββ β β Encrypted Zero Trust Relay β ββββββββββββΌβββββββββββ¬βββββββββββββββ βΌ βΌ βΌ βΌ EDGE US EDGE EU EDGE ASIA EDGE + β Deploy new edge in <5 min β β β β βΌ βΌ βΌ βΌ Players Players Players Players β WebRTC <300ms
"We don't hide margins in bandwidth tiers. We don't charge for features you don't use.
We profit only from what we do for you. Everything else is pass-through."
| Monthly Usage | Starter | Professional | Enterprise |
|---|---|---|---|
| Up to 10 TB | $0.070 / GB | $0.060 / GB | Custom |
| 10 β 50 TB | $0.065 / GB | $0.055 / GB | Custom |
| 50 β 150 TB | $0.050 / GB | $0.045 / GB | Custom |
| 150 β 500 TB | $0.040 / GB | $0.035 / GB | Custom |
| 500+ TB | Contact us for volume pricing | ||
Server-side green screen compositing. One feed β unlimited branded outputs. Backgrounds switchable via API in real-time.
Physical edge server in your target region. Guaranteed sub-300ms latency. Monitoring, failover, and 24/7 management included.
90-day recording retention. Frame-level search by round number. Exportable evidence packages for disputes and regulatory audits.
Real-time viewer heatmaps, QoE scoring, buffering & latency percentile dashboards. Full API access for your BI tools.
Multiple camera angles per table with player-selectable view switching. Overhead, close-up, wide β your players choose.
Dual-path ingest with automatic failover. If one path drops, the other takes over in under 100ms. Zero downtime guaranteed.
The industry's "best" ultra-low-latency providers claim sub-second delivery.
Here's what's actually happening under the hood β and why the architecture itself is the bottleneck.
These aren't feature differences. They're architectural decisions baked into the foundation.
You can't fix them with a software update β you'd have to rebuild the entire platform.
RTSP (Real-Time Streaming Protocol) is what security cameras use. It was designed for one thing: deliver video with minimum possible delay. Frame arrives, frame goes out. No packaging, no segmenting, no waiting for a "group of pictures" to complete.
RTMP was designed for Flash Player in 2002. It requires the encoder to package frames into an FLV container, send them over a TCP connection, and wait for acknowledgment. Every step adds latency that doesn't exist in RTSP.
This is where the biggest latency gap lives β and it's unfixable without changing the entire player architecture.
WebRTC is built into every modern browser at the OS level. When a WebRTC packet arrives, the browser decodes and renders it immediately β zero application-level buffering. It was designed for video calls where even 100ms matters.
WebSocket + MP4 fragments (what leading ULL providers use as "H5Live") works differently: the server packages video into MP4 segments and sends them over a WebSocket. The browser's JavaScript must receive the segment, parse the MP4 container, extract the video frames, feed them to a Media Source Extension (MSE) buffer, and wait for the buffer to accumulate enough frames before playback starts.
This buffering step adds 300-800ms minimum. It's not a bug β it's how MSE works. The browser won't render video until its buffer has at least one GOP (Group of Pictures). You cannot set this to zero.
Traditional ULL providers use a conventional CDN model: fixed Points of Presence (PoPs) in data centers around the world. Your stream goes to an ingest server, gets packaged, and is distributed to whichever PoP the viewer is closest to.
We don't use a CDN. We use a dynamic relay mesh β lightweight edge nodes that can be deployed anywhere in under 5 minutes. Our routing algorithm continuously calculates the fastest path from source to every viewer, adjusting in real-time for network conditions.
Need a node in Seoul for a Korean operator? It's live in 5 minutes. Traffic spike in SΓ£o Paulo? A new edge spins up automatically. This isn't "elastic scaling" β it's architectural agility that a PoP-based CDN simply cannot match.
Leading ULL providers use a perimeter security model: protect the outside boundary, trust everything inside. Their CDN nodes trust each other implicitly. If one node is compromised, the attacker has access to every stream on that node.
In our Zero Trust relay mesh, no node trusts any other node. Every relay authenticates with mutual TLS before receiving any stream data. Certificates are pinned and rotated automatically. A compromised node is isolated in seconds β it simply cannot request streams from the mesh without valid, current credentials.
Add forensic watermarking (which leading ULL providers don't offer at all), and you have a complete chain: authenticate the node β authenticate the viewer β mark the frame.
Stream piracy is a billion-dollar problem in iGaming. A leaked stream means unauthorized viewers watching your tables, placing bets on unauthorized platforms, and destroying your operator relationships.
Leading ULL providers offer token-based security and IP blocking β which stops casual sharing. But a determined pirate with a screen recorder bypasses both instantly. Once the stream is re-encoded and rebroadcast, there's zero way to trace who leaked it.
Our forensic watermarking embeds an invisible, unique identifier into every frame for every viewer. The mark survives screen recording, re-encoding, resolution changes, and even phone-pointed-at-screen capture. When a leaked stream appears, we extract the watermark and tell you: Viewer ID #4,891, session started at 14:32:07 UTC, IP 203.x.x.x.
In live casino, the worst thing that can happen isn't low quality β it's missing a result. A player who doesn't see the ball land opens a dispute. Ten disputes destroy an operator's trust. Our QoE Intelligence Engine makes one guarantee: the player always sees the game. From there, it pushes quality as high as the connection allows.
Every player's browser reports real-time telemetry back to our server. Not sampled. Not estimated. Measured.
All telemetry feeds into a composite health score (0β100). The score maps directly to a quality decision.
Connection drops? Quality drops instantly. No waiting, no buffering, no missed frames. Down is always immediate.
Upgrade only after 60 seconds of sustained good health. One level at a time. Prevents the "up-down-up-down" oscillation that ruins experience.
New player joins? First two reports get boosted to HD immediately. Don't make them wait 60 seconds to see a good picture.
Player probes RTT to all relay nodes. If another is 60%+ faster and under 80ms β automatic relay switch. Better path, better picture.
Old phone? 3 CPU cores? Software decoder? 3G network? Engine caps quality automatically. No point sending 1080p to a device that can't render it.
The worst adaptive bitrate experience: quality bouncing up and down every few seconds. Our multi-layer cooldown system prevents this completely.
Every 30 seconds, the engine evaluates β in strict priority order:
Every active viewer's telemetry is available in real-time. Not after the session β during it.
| Technical Capability | Anchor3D | Industry "Best" ULL Provider |
|---|---|---|
| Ingest protocol | RTSP native (camera-grade) | RTMP / RTMPS / SRT |
| Playback protocol | WebRTC (browser-native, zero buffer) | WebSocket + MP4 fragments (MSE buffer required) |
| End-to-end latency | < 300ms measured | < 500ms claimed, 1,000-1,500ms typical |
| Minimum possible latency | ~180ms (physics limit) | ~500ms (MSE buffer limit) |
| Buffer requirement | None β WebRTC is bufferless | 1+ GOP required by MSE architecture |
| Network architecture | Dynamic relay mesh, per-viewer routing | Fixed PoP CDN, nearest-PoP routing |
| New edge deployment | < 5 minutes, anywhere | Fixed locations only |
| Node security model | Zero Trust β mutual TLS, certificate pinning | Perimeter β internal nodes trusted implicitly |
| Viewer authentication | Token + IP-bound + time-limited + instant revocation | JWT token + IP restriction (added 2024-2026) |
| Forensic watermarking | Per-viewer, per-frame, survives re-encoding | NOT AVAILABLE |
| Cloud Chroma Key | Built-in, per-resolution, API-switchable | Available (nanoStudio Chroma) |
| DVR search | By round number, timestamp, table ID | Live Recording β basic timeline only |
| Pipeline steps (camera β screen) | 4 steps | 6+ steps |
| Cost at 500+ TB/mo | Up to 90% lower (own infrastructure) | $0.03-0.05 / GB (CDN pass-through) |
| New playback tech | WebRTC β mature, every browser, hardware-accelerated | MOQ / WebTransport β beta, limited browser support |
| Pricing model | Transparent, published, pass-through | "Contact us" for enterprise |
The latency gap between Anchor3D and the industry's best isn't a feature difference β it's an architectural generation gap. They built on RTMP + WebSocket + CDN. We built on RTSP + WebRTC + Zero Trust mesh. Their architecture has a physics floor of ~500ms that no software update can break through. Ours has a physics floor of ~150ms β and we're already there.
Since before "streaming" was a word. We've seen every protocol, every failure mode, every edge case. Our architecture is built on scars, not slides.
Live casino doesn't pause. Our redundant ingest, self-healing edge mesh, and automatic failover keep your tables on air β always.
Zero Trust isn't marketing. It's our architecture. Every node authenticates. Every stream is signed. Every viewer is verified. Zero breaches. Ever.
Start with our free developer sandbox. Go live in under 10 minutes.
Or talk to our team about enterprise deployment.