πŸ”’ Zero Trust Video Infrastructure

300ms Not seconds. Milliseconds.

Security-camera grade live streaming for the gaming industry.
20 years of real-time video. One mission: zero compromise.

Anchor3D
300ms
Competitors
2,000 – 3,000ms
Standard CDN
5,000 – 10,000ms

In Live Roulette, 2 Seconds Is an Eternity

The ball drops. The wheel slows. The player places a last-second bet.
If your stream is 2 seconds behind reality β€” that bet was placed on a result that already happened.

0.0s Ball lands on 17 Black
+0.3s Anchor3D player sees result βœ“
+2.5s Competitor player still betting...
+3.0s Competitor player sees result βœ—

Real-Time Isn't a Feature.
It's the Foundation.

  • ⚑

    Dispute Prevention

    When players see exactly what's happening in real-time, disputes about "late bets" and "missed results" disappear. Our operators report up to 90% fewer video-related complaints.

  • 🎯

    Regulatory Compliance

    Regulators increasingly demand provable synchronization between game events and player video. At 300ms, we don't just comply β€” we set the standard.

  • πŸ’°

    Player Confidence = Player Retention

    Players can feel the difference. A stream that moves like a security camera β€” instant, raw, real β€” builds trust that a buffered, delayed feed never can.

  • πŸ›‘οΈ

    Fraud Prevention

    Stream delay is a vulnerability. Past-posting, result sniping, and side-channel attacks all exploit latency. Eliminate the delay, eliminate the attack vector.

Built for iGaming. Nothing Else.

20 years of live streaming for the gaming industry. Every feature exists because an operator needed it, a regulator demanded it, or a player deserved it.

πŸ“‘

RTSP + WebRTC Native

Security-camera protocol meets modern web delivery. RTSP ingest with native WebRTC output β€” the fastest path from camera to screen that physics allows.

πŸ”

Token-Secured Streams

Every viewer session authenticated with cryptographic tokens. Time-limited, IP-bound, single-use. Unauthorized access is architecturally impossible β€” not just difficult.

πŸ’§

Forensic Watermarking

Invisible, unique-per-viewer watermarks embedded in every frame. If your stream leaks, we identify exactly which viewer, which session, which second. Pirates get caught.

🎨

Cloud Chroma Key

One green-screen studio, unlimited branded outputs. Each operator sees their own table design β€” composited in the cloud, delivered in real-time, switched via API.

🌐

Dynamic Edge Network

New edge node deployed in under 5 minutes, anywhere in the world. Our routing algorithm finds the fastest path automatically. Scale up for peak, scale down for savings.

πŸ“Ή

DVR & Round-Level Search

Every frame recorded. Search by round number, timestamp, or table ID. Export evidence-grade clips for disputes. Three layers of proof: application, database, video.

Every Node Proves Itself. Every Frame.

Traditional CDNs trust their network. We don't trust anything. Every relay node authenticates to the mesh. Every stream segment is signed. Every viewer token is verified at the edge. This isn't bolted-on security β€” it's the architecture.

Active

πŸ”’ Stream Authentication

Cryptographic token per viewer session. Time-limited, IP-bound, revocable in real-time.

  • Per-session unique tokens
  • Automatic expiry & rotation
  • IP binding β€” token locked to viewer's network
  • Instant revocation API
  • Multi-CDN compatible
Active

πŸ’§ Forensic Watermarking

Invisible marks survive recording, re-encoding, and screen capture. Trace any leak to the source.

  • Unique per-viewer per-session marks
  • Survives screen recording & re-encoding
  • Sub-frame precision identification
  • Real-time embedding β€” zero latency impact
  • Extraction API for evidence
Active

πŸ›‘οΈ Edge Node Authentication

Zero Trust mesh β€” every relay node proves its identity before receiving any stream data.

  • Mutual TLS between all nodes
  • Certificate pinning β€” no MITM possible
  • Automatic key rotation
  • Compromised node isolation in seconds
  • Full audit trail of node communications
Active

πŸ” DDoS & Abuse Protection

Distributed edge architecture absorbs attacks. Intelligent rate limiting. Auto-blacklisting.

  • Distributed across global edge nodes
  • Per-viewer rate limiting
  • Anomaly detection & auto-block
  • Geographic access control
  • Real-time threat dashboard

One Studio. Unlimited Brands.

🟒 Green Screen Studio Feed
β–Ό Cloud Compositing β–Ό
Operator A Table Brand A
Operator B Table Brand B
Operator C Table Brand C
+ Add Brand...

Server-Side Compositing.
Zero Hardware.

Run one physical studio with a green screen backdrop. Our cloud engine composites each operator's branding in real-time β€” different backgrounds, different overlays, different logos β€” all from a single camera feed. Add a new brand in seconds via API without touching the live stream.

  • 1

    Single RTMP Ingest

    One green-screen feed from your studio. One encoder. One connection.

  • 2

    Cloud Compositing per Brand

    Each operator's background, overlay, and logo applied server-side. Per-resolution pricing β€” pay for what you use.

  • 3

    Delivered at Full Speed

    Compositing adds zero perceptible latency. Same 300ms delivery. Same quality. Multiple simultaneous brands.

From Camera to Screen in 300ms

 YOUR STUDIO (vMix / OBS / Hardware Encoder)
      β”‚
      β”‚ RTMP / SRT / RTSP
      β–Ό
 β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
 β”‚  INGEST NODE                     β”‚  ← Secure, redundant, authenticated
 β”‚  Transcode β†’ 1080p/720p/480p/240pβ”‚
 β”‚  Chroma Key (if enabled)         β”‚
 β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
              β”‚
              β”‚ Encrypted Zero Trust Relay
              β”‚
   β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
   β–Ό          β–Ό          β–Ό              β–Ό
 EDGE US   EDGE EU   EDGE ASIA    EDGE +    ← Deploy new edge in <5 min
   β”‚          β”‚          β”‚              β”‚
   β–Ό          β–Ό          β–Ό              β–Ό
 Players   Players   Players      Players   ← WebRTC <300ms
<300
ms global latency
<5
min to deploy new edge
100%
encrypted relay mesh
20+
years in production

Transparent. Always.

"We don't hide margins in bandwidth tiers. We don't charge for features you don't use.
We profit only from what we do for you. Everything else is pass-through."
Free
$0 / month
Developer sandbox
  • 1 ingest channel, 24/7
  • 10 peak viewers
  • 10 GB bandwidth
  • Full API & SDK access
  • WebRTC + HLS delivery
  • Community support
Start Free
Starter
$215 / month
For growing operations
  • 5 ingest channels, 24/7
  • 500 peak viewers
  • 250 GB bandwidth included
  • $0.07 / additional GB
  • Live transcoding (ABR)
  • DVR recording
  • Token authentication
  • Best-effort support
Get Started
Enterprise
Custom
For large-scale operations
  • Unlimited ingest channels
  • Unlimited viewers
  • Volume bandwidth pricing
  • Multi-region dedicated edges
  • Custom latency SLA (<200ms)
  • White-label player & UI
  • On-premise edge deployment
  • 24/7 dedicated support
  • Custom integrations
Talk to Sales

Bandwidth Pricing (beyond included)

Monthly Usage Starter Professional Enterprise
Up to 10 TB$0.070 / GB$0.060 / GBCustom
10 – 50 TB$0.065 / GB$0.055 / GBCustom
50 – 150 TB$0.050 / GB$0.045 / GBCustom
150 – 500 TB$0.040 / GB$0.035 / GBCustom
500+ TBContact us for volume pricing

Add-Ons

🎨

Cloud Chroma Key

$750 / month per ingest channel

Server-side green screen compositing. One feed β†’ unlimited branded outputs. Backgrounds switchable via API in real-time.

πŸ–₯️

Dedicated Edge Node

$400 / month

Physical edge server in your target region. Guaranteed sub-300ms latency. Monitoring, failover, and 24/7 management included.

πŸ“Ή

DVR Pro

$200 / month

90-day recording retention. Frame-level search by round number. Exportable evidence packages for disputes and regulatory audits.

πŸ“Š

Analytics Pro

$150 / month

Real-time viewer heatmaps, QoE scoring, buffering & latency percentile dashboards. Full API access for your BI tools.

🎬

Multi-Angle

$300 / month per table

Multiple camera angles per table with player-selectable view switching. Overhead, close-up, wide β€” your players choose.

πŸ”„

Redundant Ingest

$200 / month per channel

Dual-path ingest with automatic failover. If one path drops, the other takes over in under 100ms. Zero downtime guaranteed.

Why 300ms Beats 1,500ms β€” The Engineering

The industry's "best" ultra-low-latency providers claim sub-second delivery.
Here's what's actually happening under the hood β€” and why the architecture itself is the bottleneck.

TYPICAL ULL PROVIDER
πŸ“· Camera β†’ Player Pipeline
β‘  Camera β†’ RTMP encode +80ms
β‘‘ RTMP β†’ CDN ingest server +100ms
β‘’ Server β†’ transcode + package +200ms
β‘£ Package β†’ CDN PoP distribution +150ms
β‘€ PoP β†’ WebSocket MP4 fragment +300ms
β‘₯ Fragment β†’ browser decode + buffer +500ms
Total: 1,300 – 3,000ms
* MP4 fragments over WebSocket require buffering at least 1 GOP (Group of Pictures) before playback can begin. This buffer is architectural β€” it cannot be optimized away.
ANCHOR3D SECURE STREAMING
πŸ“· Camera β†’ Player Pipeline
β‘  Camera β†’ RTSP native stream +20ms
β‘‘ RTSP β†’ edge relay (direct) +80ms
β‘’ Edge β†’ WebRTC (no buffer) +50ms
β‘£ Browser β†’ native decode (zero buffer) +30ms
Total: 180 – 300ms
βœ“ RTSP = camera protocol. No encoding overhead.
βœ“ WebRTC = browser-native. No buffering required.
βœ“ 4 steps instead of 6. Each step is faster.

Five Architectural Advantages
That Cannot Be Patched

These aren't feature differences. They're architectural decisions baked into the foundation.
You can't fix them with a software update β€” you'd have to rebuild the entire platform.

01
Protocol

RTSP Native vs. RTMP Legacy

RTSP (Real-Time Streaming Protocol) is what security cameras use. It was designed for one thing: deliver video with minimum possible delay. Frame arrives, frame goes out. No packaging, no segmenting, no waiting for a "group of pictures" to complete.

RTMP was designed for Flash Player in 2002. It requires the encoder to package frames into an FLV container, send them over a TCP connection, and wait for acknowledgment. Every step adds latency that doesn't exist in RTSP.

ANCHOR3D β€” RTSP
Camera β†’ RTSP β†’ Edge relay β†’ Player. Raw frames, no container overhead. Same protocol hospitals use for surgery cameras.
OTHERS β€” RTMP
Camera β†’ Encoder β†’ RTMP β†’ Ingest server β†’ Transcode β†’ Package β†’ CDN. Six steps before a single frame reaches the edge.
02
Playback

WebRTC Native vs. WebSocket MP4 Fragments

This is where the biggest latency gap lives β€” and it's unfixable without changing the entire player architecture.

WebRTC is built into every modern browser at the OS level. When a WebRTC packet arrives, the browser decodes and renders it immediately β€” zero application-level buffering. It was designed for video calls where even 100ms matters.

WebSocket + MP4 fragments (what leading ULL providers use as "H5Live") works differently: the server packages video into MP4 segments and sends them over a WebSocket. The browser's JavaScript must receive the segment, parse the MP4 container, extract the video frames, feed them to a Media Source Extension (MSE) buffer, and wait for the buffer to accumulate enough frames before playback starts.

This buffering step adds 300-800ms minimum. It's not a bug β€” it's how MSE works. The browser won't render video until its buffer has at least one GOP (Group of Pictures). You cannot set this to zero.

// Their player (simplified)
WebSocket β†’ receive MP4 fragment β†’ parse container β†’
β†’ extract NALUs β†’ feed to MSE SourceBuffer β†’ wait for buffer β†’
β†’ browser renders when ready (300-800ms later)

// Our player
WebRTC β†’ browser receives RTP packet β†’
β†’ hardware decode β†’ render immediately (30ms)
03
Network

Intelligent Relay Mesh vs. Static CDN PoPs

Traditional ULL providers use a conventional CDN model: fixed Points of Presence (PoPs) in data centers around the world. Your stream goes to an ingest server, gets packaged, and is distributed to whichever PoP the viewer is closest to.

We don't use a CDN. We use a dynamic relay mesh β€” lightweight edge nodes that can be deployed anywhere in under 5 minutes. Our routing algorithm continuously calculates the fastest path from source to every viewer, adjusting in real-time for network conditions.

Need a node in Seoul for a Korean operator? It's live in 5 minutes. Traffic spike in SΓ£o Paulo? A new edge spins up automatically. This isn't "elastic scaling" β€” it's architectural agility that a PoP-based CDN simply cannot match.

OUR RELAY MESH
πŸ•ΈοΈ
Deploy edge anywhere in 5 minutes
Dynamic routing per-viewer
Self-healing on node failure
TRADITIONAL CDN
πŸ“
Fixed PoP locations only
Nearest-PoP routing (not fastest)
Days/weeks to add new PoP
04
Security

Zero Trust Mesh vs. Perimeter Security

Leading ULL providers use a perimeter security model: protect the outside boundary, trust everything inside. Their CDN nodes trust each other implicitly. If one node is compromised, the attacker has access to every stream on that node.

In our Zero Trust relay mesh, no node trusts any other node. Every relay authenticates with mutual TLS before receiving any stream data. Certificates are pinned and rotated automatically. A compromised node is isolated in seconds β€” it simply cannot request streams from the mesh without valid, current credentials.

Add forensic watermarking (which leading ULL providers don't offer at all), and you have a complete chain: authenticate the node β†’ authenticate the viewer β†’ mark the frame.

πŸ”
Layer 1
Node-to-node
mutual TLS
🎫
Layer 2
Viewer token
IP-bound, time-limited
πŸ’§
Layer 3
Forensic watermark
per-viewer, invisible
05
Anti-Piracy

Forensic Watermarking β€” They Don't Have It

Stream piracy is a billion-dollar problem in iGaming. A leaked stream means unauthorized viewers watching your tables, placing bets on unauthorized platforms, and destroying your operator relationships.

Leading ULL providers offer token-based security and IP blocking β€” which stops casual sharing. But a determined pirate with a screen recorder bypasses both instantly. Once the stream is re-encoded and rebroadcast, there's zero way to trace who leaked it.

Our forensic watermarking embeds an invisible, unique identifier into every frame for every viewer. The mark survives screen recording, re-encoding, resolution changes, and even phone-pointed-at-screen capture. When a leaked stream appears, we extract the watermark and tell you: Viewer ID #4,891, session started at 14:32:07 UTC, IP 203.x.x.x.

The industry's "best" ULL provider security stack:
βœ“ JWT playback tokens (added 2024)
βœ“ IP restriction (up to 10 entries per token)
βœ“ Referrer allow-listing (added 2026)
βœ“ Token revocation (added 2026)
βœ— No forensic watermarking
βœ— No Zero Trust node authentication
βœ— No per-frame verification

Every Player Gets the Best Possible Picture.
Every Second.

In live casino, the worst thing that can happen isn't low quality β€” it's missing a result. A player who doesn't see the ball land opens a dispute. Ten disputes destroy an operator's trust. Our QoE Intelligence Engine makes one guarantee: the player always sees the game. From there, it pushes quality as high as the connection allows.

"A player watching in 240p who sees every result is worth more than a player watching in 1080p who misses one spin."
β€” The design principle behind every decision this engine makes.

πŸ“‘ What We Measure β€” Every 30 Seconds

Every player's browser reports real-time telemetry back to our server. Not sampled. Not estimated. Measured.

🎬
Frames Per Second
Decoded frames, dropped frames, freeze count β€” is the player actually seeing smooth video?
πŸ“Ά
Network Quality
Packet loss ratio, jitter, RTT to each relay node, downlink bandwidth, network type (2G/3G/4G/WiFi)
πŸ“±
Device Capabilities
CPU cores, RAM, screen resolution, hardware vs software decoder β€” what can this device actually handle?
🌍
Geographic & Relay
GeoIP location, current relay node, RTT probes to all available relays β€” are they on the fastest path?

🧠 How We Decide β€” The Health Score

All telemetry feeds into a composite health score (0–100). The score maps directly to a quality decision.

Health 80–100 β†’ 1080p Full HD PREMIUM
Health 60–79 β†’ 720p HD OPTIMAL
Health 40–59 β†’ 480p SD STABLE
Health 0–39 β†’ 240p Low SURVIVAL
🚨 Emergency Override: When health drops below 10 β€” connection is critical. The engine bypasses ALL cooldowns and switches to 240p immediately. The player might see pixels, but they'll see the result. No dispute. No lost trust.

Five Intelligent Behaviors

⚑

Fast Down

Connection drops? Quality drops instantly. No waiting, no buffering, no missed frames. Down is always immediate.

🐒

Cautious Up

Upgrade only after 60 seconds of sustained good health. One level at a time. Prevents the "up-down-up-down" oscillation that ruins experience.

πŸš€

Fast Start

New player joins? First two reports get boosted to HD immediately. Don't make them wait 60 seconds to see a good picture.

🌐

Relay Switch

Player probes RTT to all relay nodes. If another is 60%+ faster and under 80ms β€” automatic relay switch. Better path, better picture.

πŸ“±

Device Cap

Old phone? 3 CPU cores? Software decoder? 3G network? Engine caps quality automatically. No point sending 1080p to a device that can't render it.

πŸ›‘οΈ Anti-Oscillation Cooldowns

The worst adaptive bitrate experience: quality bouncing up and down every few seconds. Our multi-layer cooldown system prevents this completely.

General cooldown 45 seconds
Post-downgrade settle 90 seconds
Post-relay switch 120 seconds
Upgrade hysteresis 60 seconds sustained
Emergency (health < 10) BYPASSES ALL ⚑

πŸ”„ Decision Priority

Every 30 seconds, the engine evaluates β€” in strict priority order:

1 Relay probe β€” is there a faster path to this player?
2 Emergency β€” health < 10? Drop to 240p NOW
3 Downgrade β€” target below current? Switch immediately
4 Fast Start β€” new player? Boost to HD
5 Upgrade β€” 60s sustained? Move up one level
6 Keep β€” player is at optimal quality. Do nothing.

🎰 Real Scenario: A Player in Seoul Watches Live Roulette

0:00 β–Ά Player opens table. Fast Start β†’ connects at 720p HD via Seoul edge relay.
0:30 πŸ“‘ First telemetry report: FPS 30, RTT 45ms, loss 0.1%, health = 92. Target: 1080p. But hysteresis requires 60s sustained β†’ keep 720p.
1:30 ⬆️ 60s sustained health > 80. Cautious Up β†’ upgrade to 1080p Full HD. Player sees crystal-clear table.
8:45 πŸ“Ά Player enters elevator. Network switches to 3G. RTT spikes to 380ms, packet loss 6%, health = 38. Fast Down β†’ 240p LOW immediately.
8:52 🎯 Ball lands on 17 Black. Player sees it in 240p β€” grainy but visible. No freeze. No dispute. Result confirmed.
9:15 πŸ“Ά Player exits elevator. WiFi reconnects. Health climbs to 75. Settle cooldown (90s) prevents immediate jump β€” wait.
10:45 ⬆️ Settle cooldown cleared + 60s sustained health > 60 β†’ upgrade to 480p SD. One level at a time.
12:15 ⬆️ Health sustained at 88 β†’ upgrade to 720p HD. Smooth. No oscillation. Player never missed a result.

πŸ“Š What Operators See β€” Real-Time Field Quality Dashboard

Every active viewer's telemetry is available in real-time. Not after the session β€” during it.

Per Viewer
Health score, current quality, relay, FPS, RTT, device type, location, network type
Per Table
Active viewers, average health, quality distribution, freeze events, relay distribution
Per Relay
Connected viewers, average RTT, stream availability, bandwidth utilization
Alerts
Mass quality drops, relay failures, geographic issues, device compatibility problems

Full Technical Comparison

Technical Capability Anchor3D Industry "Best" ULL Provider
Ingest protocol RTSP native (camera-grade) RTMP / RTMPS / SRT
Playback protocol WebRTC (browser-native, zero buffer) WebSocket + MP4 fragments (MSE buffer required)
End-to-end latency < 300ms measured < 500ms claimed, 1,000-1,500ms typical
Minimum possible latency ~180ms (physics limit) ~500ms (MSE buffer limit)
Buffer requirement None β€” WebRTC is bufferless 1+ GOP required by MSE architecture
Network architecture Dynamic relay mesh, per-viewer routing Fixed PoP CDN, nearest-PoP routing
New edge deployment < 5 minutes, anywhere Fixed locations only
Node security model Zero Trust β€” mutual TLS, certificate pinning Perimeter β€” internal nodes trusted implicitly
Viewer authentication Token + IP-bound + time-limited + instant revocation JWT token + IP restriction (added 2024-2026)
Forensic watermarking Per-viewer, per-frame, survives re-encoding NOT AVAILABLE
Cloud Chroma Key Built-in, per-resolution, API-switchable Available (nanoStudio Chroma)
DVR search By round number, timestamp, table ID Live Recording β€” basic timeline only
Pipeline steps (camera β†’ screen) 4 steps 6+ steps
Cost at 500+ TB/mo Up to 90% lower (own infrastructure) $0.03-0.05 / GB (CDN pass-through)
New playback tech WebRTC β€” mature, every browser, hardware-accelerated MOQ / WebTransport β€” beta, limited browser support
Pricing model Transparent, published, pass-through "Contact us" for enterprise

The Bottom Line

The latency gap between Anchor3D and the industry's best isn't a feature difference β€” it's an architectural generation gap. They built on RTMP + WebSocket + CDN. We built on RTSP + WebRTC + Zero Trust mesh. Their architecture has a physics floor of ~500ms that no software update can break through. Ours has a physics floor of ~150ms β€” and we're already there.

Numbers That Speak

20+
Years in Live Streaming

Since before "streaming" was a word. We've seen every protocol, every failure mode, every edge case. Our architecture is built on scars, not slides.

99.99%
Uptime SLA

Live casino doesn't pause. Our redundant ingest, self-healing edge mesh, and automatic failover keep your tables on air β€” always.

0
Stream Security Breaches

Zero Trust isn't marketing. It's our architecture. Every node authenticates. Every stream is signed. Every viewer is verified. Zero breaches. Ever.

Ready to Stream at the
Speed of Reality?

Start with our free developer sandbox. Go live in under 10 minutes.
Or talk to our team about enterprise deployment.